I / BEFORE THE LAST FERRY
One town. Too many goodbyes.
A pocket full of unlikely solutions.
A ship that nobody is meant to see.
Opening Timpleton…
LANTERN SQUARE
640 × 360YOUR NEXT STEP
W A S D walk Shift runF interact
IN THIS ROOM / NEARBY
SAM’S POCKETS0 marksProgress saved here
Walking, cameras & scene notes
Click the ground to walk. Nearby names walk Sam over and begin an encounter. Map travel skips the outdoor journey; all roads also work on foot. Character names in your notebook take you to their building, then walk to them.
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